Package-level declarations

Functions

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fun coordCartesian(xlim: <Error class: unknown class><Number?, Number?>? = null, ylim: <Error class: unknown class><Number?, Number?>? = null, flip: Boolean = false): OptionsMap

The Cartesian coordinate system is the most familiar and common type of coordinate system. Setting limits on the coordinate system will zoom the plot (like you're looking at it with a magnifying glass), and will not change the underlying data like setting limits on a scale will.

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fun coordFixed(ratio: Number? = null, xlim: <Error class: unknown class><Number?, Number?>? = null, ylim: <Error class: unknown class><Number?, Number?>? = null, flip: Boolean = false): OptionsMap

A fixed scale coordinate system forces a specified ratio between the physical representation of data units on the axes.

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fun coordFlip(xlim: <Error class: unknown class><Number?, Number?>? = null, ylim: <Error class: unknown class><Number?, Number?>? = null): OptionsMap

Flips axis of default coordinate system so that horizontal axis becomes vertical and vice versa.

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fun coordMap(xlim: <Error class: unknown class><Number?, Number?>? = null, ylim: <Error class: unknown class><Number?, Number?>? = null, flip: Boolean = false): OptionsMap

Projects a portion of the earth, which is approximately spherical, onto a flat 2D plane. Map projections do not, in general, preserve straight lines, so this requires considerable computation.

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fun coordPolar(xlim: <Error class: unknown class><Number?, Number?>? = null, ylim: <Error class: unknown class><Number?, Number?>? = null, theta: String? = null, start: Number? = null, direction: Int? = null, transformBkgr: Boolean? = null): OptionsMap

Polar coordinate system. It is used for pie charts and polar plots.